


However for any major mods these are the files that will need to worked with.Ī tool created by Blue Icarian Wings. These files are complex Serialized data files created by Unity (version 4 in this case) and need the right software tools to interact with them. They are held in the \cms2015_Data directory within the main game directory (at least on the windows version). The vast majority of game assets are held the sharedassets files created by unity. There are various files that save what a player has got and done.īlue Icarian Wings has done some research but is looking for help. Hopefully will allow changing of posters in the garage. There exists a very basic guide on the steam forums, however MartinPL has done some useful investigating. They are held in the \Mods\Tracks directory within the main game directory (at least on the windows version).Ĭustom user created maps you can drive your cars around in. There is currently only one type of supported mod, although peeking into the code reveals two more possible types.

These files control the setup for each car, which engine, which engine swaps, what parts etc. Where NAME is the name of a car, for example 'car_BoltHellcat.txt' So get ready to blast off in a rocket fuelled Starfield performance preview.These are text files the game developers have createĬontrols the list of cars, can be used to add more cars to the 'Showroom' option in the main menu, but due to game engine limitations cannot currently add new cars in-game to bits we actually play.Ĭontrols the values used to setup existing engines.Ĭontrols the values used to setup existing tires. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation.
